Category Archives: News

Underworld 9.0.6

Introducing the Affinity parameter.

Water, Earth, Wind and Fire.

The four elements with which the world is composed.

Each character – even yourself – has an Affinity.
Choose the Affinity parameters that best describe your liking to the four elements. Also, Affinity describes the way you move and fight.

  • Water: Curvilinear movements, difficult to predict
  • Earth: Tough, well planted on the ground, resistant
  • Wind: Light and sharp
  • Fire: Elegant and fast

When choosing objects, you should use those that best complement your natural affinity, in order to let you face properly most enemies.

Underworld 9.0.1

Hi there!
Since this version, we have some news: the choice for Equipment.

By clicking on the INFO button you will see, in your player profile, a few drop-down menus that let you choose the equipment to be used for atack and defense.

The main news is that ALL player classes can make these choices.

Protections
These are being used by all, and I mean ALL player types.
Notice: Iron protections value now 5 defense points instead of 2 as earlier.

Attrack weapons
For Clerics/Sorceresses this weapon choice is BY NOW useless.
In the future, when you’ll be able to learn the “Counter-attack Art”, your character will be able to automatically counterattack by using the chosen weapon.

For the attacks initiated by your own will, you will continue using spells as you usually do.

Dark Entities will be able to use an attack weapon (they have got the Attack command button). Perhaps in the future a limitation will be applied on them, as we do today for Craftsmen.

Usage logic
The choice of the weapon/protection is operated automatically only when you pick up one and you don’t have any yet.
In all other cases (eg. when you’ve got two or more weapons available) you have to decide yourself which one to use.

Conclusions
Now you might be thinking:
Why to have to choose when it is obvious that I will always be using the most powerful weapon?

Actually today the weapon choice is not anything special. It’s obvious you will always choose the most powerful you can afford.
But in a few days, we will introduce a new game element: The AFFINITY, and things will get more complicated, and fun.

Let’s suppose that you will have a single, strong affinity with the WATER element.

If you get attacked by a character whose affinity is strong to FIRE, this attack will disorient you because the attacker moves in a way that is innatural to you.
So you may compensate the gap by using a shield with affinity to FIRE, it will make you capable of facing and reacting better to this specific attack style.

On emore example.

You have to attack an enemy much similar to you, but you want to disorient him.
You will choose a weapon with affinity to an element with which he has no affinity.
This will disturb him, and your attack will be devastating.

You got the idea. You will have to use brains and choose the right equipment at the right moment.

You will need capable backpacks and special containers named ‘magic boxes’ will be available to let you store unlimited equipment, idea that I took from a famous RPG named Vagrant Story.

See you soon then, and thanks for your appreciation and support!

Underworld 9.0.0

On-line, at last, the game using today a new logic for managing player’s career in the game, depending on their Level.

  • Much of what you can or cannot do in the game will depend from this parameter – so read the Quick Guide for more details.

 

Underworld 8.2.0

screen_map.jpg
Hi all!

After some time of substantial inactivity, new modifications of the game are coming. These are expected to bring new life to it.

First of all, we have worked a bit on the user interface to make it more intuitive and friendly, especially for the new players.

  • Today you will find a [MAP] button, which is used to show (or hide) the map of the area/floor where you are. The map works just like a GPS, you see yourself on it by means of a tiny square.

    The map will keep your hands busy so if you want to fight or issue player-specific operations you need to pocket the map first.

  • Most of the staircases and the doors are now clickable and it is now easier to move around in the castle.
  • The maps of the castle are also available in a Powerpoint file, so if you are interested see the Maps page on this website.
  • On this website, we have removed the possibility to register: it was sudendly clear that many users were registering here with the intention to use the accunt in the game (the game is a separate thing from this site). Furthermore, it appeared that the “forgot password” functionality on this websitewas used many times but it is clear that many users were hoping to recover the password for entering the game – for this you just need to post on the users’ Forum.

We hope to have been able to make the game more linear and user-friendly. If you will play Underworld Online in the next months you will see it evolving and becoming a great Fantasy RPG. This game is and will always remain free for all to play with.

Enjoy!

Underworld 8.1.8

Introducing the bomb traps.

Since now the combat techniques can be some more sophisticated, even the weaker players can take some satisfaction over the strongest ones.

You will find a new device in the armory, that can be used to build these traps (il looks like a mouse trap). The mechanism, combined with a mob ([USE WITH] command) will turn the bomb into a bomb trap.

How to use:

– Build the bomb trap (only craftsmen can do it)
– Place the bomb trap where you want
– Turn the trap on with the [USE] command (everybody can do it). You will hear a “click” sound and the bomb will start to blink.
– Go away and wait patiently the bomb to blow up. Possibly invite the chosen victim in the room where the bomb has just been activated (“come and see what’s in here….”)

Notes and more ideas:

– Only craftsmen can build the trap, but everybody can use it.
– The craftsmen building such a trap can sell it to the first shop so that everybody can then buy it in infinite supply
– The bomb costs 10, the sensing device 5, the bomb trap values 22. So the craftsman can earn a little money by building and selling bomb traps. Selling to private players is better than selling to a shopkeeper, he will try to pull down on the price.
– By placing on the floor one bomb trap you weaken the victim. By coupling it with one or more bombs you can be sure of killing him/her – the bomb explode altogether.
– In case of death subsequent to the bombs explosion, the person who did activate the bomb trap is the one who gets the points.

Have fun!

Music

Since this version the soundtrack of the game has been enhanced thanks to the contribution of a few musicians:

  • “Final Battle” (MP3) by Andy “Ziurerdna” Ruiz
  • “Sentry Battle” (MP3) by Sean Beeson
  • “Final Battle” (MP3) by Daedralarsa

More on the Credits.

 

Underworld 8.1.7

Interesting news!

War of guilds – support completed

The support to the War of guilds has been completed.
Currently, when a war is over, the system computes the war prize that is got from the losers and assigned to the winners.

The war prize is gathered from each member of the guild having lost the war, in this way:

  • 10% of the exceeding Maximum Strength with respect to the base profile
  • 10% of the exceeding Maximum Experience with respect to the base profile
  • 10% of the money placed at Garumir’s bank

The maximum increment points and the money are distributed in equal parts to the members to the winner guild.

The result of the war prize computation and assigment to winners is documented in a report that is given, under the form of a scroll, to whom is stopping the war.
The contents of this report can be later published on the game’s Forum by means of “copy-paste” or lso you can let the enemy guild’s leader read the report.

For more details, read the Guild wars page.

Have fun!