Underworld 9.0.1

Hi there!
Since this version, we have some news: the choice for Equipment.

By clicking on the INFO button you will see, in your player profile, a few drop-down menus that let you choose the equipment to be used for atack and defense.

The main news is that ALL player classes can make these choices.

Protections
These are being used by all, and I mean ALL player types.
Notice: Iron protections value now 5 defense points instead of 2 as earlier.

Attrack weapons
For Clerics/Sorceresses this weapon choice is BY NOW useless.
In the future, when you’ll be able to learn the “Counter-attack Art”, your character will be able to automatically counterattack by using the chosen weapon.

For the attacks initiated by your own will, you will continue using spells as you usually do.

Dark Entities will be able to use an attack weapon (they have got the Attack command button). Perhaps in the future a limitation will be applied on them, as we do today for Craftsmen.

Usage logic
The choice of the weapon/protection is operated automatically only when you pick up one and you don’t have any yet.
In all other cases (eg. when you’ve got two or more weapons available) you have to decide yourself which one to use.

Conclusions
Now you might be thinking:
Why to have to choose when it is obvious that I will always be using the most powerful weapon?

Actually today the weapon choice is not anything special. It’s obvious you will always choose the most powerful you can afford.
But in a few days, we will introduce a new game element: The AFFINITY, and things will get more complicated, and fun.

Let’s suppose that you will have a single, strong affinity with the WATER element.

If you get attacked by a character whose affinity is strong to FIRE, this attack will disorient you because the attacker moves in a way that is innatural to you.
So you may compensate the gap by using a shield with affinity to FIRE, it will make you capable of facing and reacting better to this specific attack style.

On emore example.

You have to attack an enemy much similar to you, but you want to disorient him.
You will choose a weapon with affinity to an element with which he has no affinity.
This will disturb him, and your attack will be devastating.

You got the idea. You will have to use brains and choose the right equipment at the right moment.

You will need capable backpacks and special containers named ‘magic boxes’ will be available to let you store unlimited equipment, idea that I took from a famous RPG named Vagrant Story.

See you soon then, and thanks for your appreciation and support!

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